How Blade & Soul Could Revolutionize MMOs in the West

How Blade & Soul Could Revolutionize MMOs in the West

Chances are you haven’t heard of Blade & Soul, despite it being an MMO by NCSoft that was released more than three years ago in June 2012. Since then, it’s expanded its reach to China, Japan, and Taiwan and is currently in the midst of technical alphas and betas, which have gone surprisingly well enough to have the developers refine its initial Q1 2016 release date to now January 19, 2016. To the small but vocal community in the States who have been waiting for Blade & Soul to arrive, that announcement alone is, well, a blessing.

The core innovation that Blade & Soul brings to the MMO genre is its timing-based combat system. While other MMOs in the NCSoft family like WildStar and Guild Wars 2 have active skill-based combat as well, Blade & Soul’s system takes a healthy amount of influences from the fighting genre, introducing juggles, knockdowns, dazes, and other crowd-control abilities that require precise execution to pull off. To emphasize this, Blade & Soul does away with the “Holy Trinity” of classes by doing away with a healer class altogether, making sure that every player has the chops to go toe-to-toe with an enemy. While each class tends to have at least some way to heal damage, the point is to learn the intricacies of the combat system and react to enemies and other players by noticing openings, finding attack strings, and keeping your enemy locked down and helpless while you dish out devastating combos.

In my six-hour session with Blade & Soul at the NCSoft HQ in Korea, I mainly experimented with the Kung Fu Master, one of the most difficult classes to learn. One of his core abilities for defense is the counter, a parry which requires you to time it appropriately with the enemy’s attack animation so that you take no damage and your enemy not only loses the attack but gets damaged in the process. It may seem as though you only have access to a small set of skills, but other skills rotate in depending on various conditions so you need to stay attentive for these windows of opportunity open.

If this sounds somewhat like a standard fighting game, that’s because the terminology for the genre—hitframes, recovery, juggles, knockdown, etc.—can be applied directly here. Performing the appropriate attacks with the right timing and the proper spacing matters, which lifts the rather basic PvE of the game that has you gathering all the standard fetch quests and such into a far more exciting experience. (It gives me yet more evidence that a Street Fighter MMO would actually work.)

As such, Blade & Soul has a robust PvP community to the point that it has a broadcasted PvP tournament, which I attended in Busan, Korea just a week ago before a live audience. Along with an almost otherworldly performance of an intense Blade & Soul musical (yes, a musical… that’s how big the game is there), I watched as players from Korea, Taiwan, Japan, and China fought against each other in one-on-one matches in a circular arena. Gargantuan axe-wielding Destroyers clashed against Force Masters with keepaway ice and fire magic, while stealthy Assassins cloaked themselves on the battlefield and Summoners kept their cat familiars alive while also staying hidden in the background. Ultimately, it was Sinkyum Kim’s domination with the magical, ranged Warlock that conquered the competition after a furious fight against Jungho Yoon’s Force Master.

What became clear after witnessing the tournament in person is that the classes in the game’s roster are actually quite balanced and that combat is based on the player’s skill and mastery of the character’s skills. Yes, maybe the Force Master and Warlock have a bit of an advantage right now since the other melee-focused characters need to find more openings, but the system has been strong enough to sustain five Blade & Soul tournaments so far. And the competition will soon extend to America and Europe once it’s released here (and we’ll hopefully be ready enough so that we aren’t just fodder for the top-tier Korean players, yes?).

While the PvE is really meant to be a training ground for the PvP, and it should be easy to level to the cap of 45, it is supported by a voice-acted story and challenging dungeons. The general plotline follows the typical kung-fu story arc that’s all about getting revenge on a mysterious clan who kills your old, kind-hearted master and your fellow friends. There’s also betrayal of course! Yep, it’s all fairly generic but at least it grounds the PvE adventure and makes it much more tolerable.

If anything, it’s the dungeons that will keep your interest in PvE against giant bosses that will test your ability to escape attacks, control threat, and shield yourself at the right time against instant-death attacks. Even after eight attempts with a six-man group at Level 36, we still couldn’t conquer a gargantuan beast that pounded the ground with thunderous AoE attacks. But every time we respeced our skills and coordinated our attacks better, we inched ever closer before we ran out of session time. I can’t wait to exact my revenge once the game is officially released.

The North American and European version for Blade & Soul will release in January 19, 2016. If you would like to gain access to the closed betas, name reservation, and more, you can invest in various founder’s packs available from the official site.

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What Background Music Do You Prefer in Albion Online


I wrote already a thread about this subject in the forum section “general questions & discussions” but I think it was the wrong section so here my suggestion.
I quote my thread.

Let me quick introduce myself.
I’m now for 3 days a fan of albion online and I think it becomes in the future a great game.

I saw some videos on YouTube an read some forum threads to get free Albion Online Silver. Many player said their is no background music at all.
Excuse me please for not already purchasing this game. So that is why i can’t prove right now if this already established.

What Background Music Do You Prefer in Albion Online

So if it isn’t established already I have a possible idea for this.
I propose you in my opinion a good composer.

Before I telling you the rest.

I am not in any case related to this composer, except I am a huge fan of his work. So I don’t get any credits or money for this.

The composers youtube channel is named Adrian von Ziegler.

I think his work is pretty decent and most of it could easily fit in the world of albion / albion online.

Please hear some of his work and tell me what you think of it and my AO Gold trading.

So in the next few days I must buy albion, to make sure that you know I am developer. XD

I wish you a great time while playing.

Blade & Soul Update Bringing Pets, New Challenges, And New Dungeons



Pets, new dungeons, and new challenges will be arriving for Blade & Soul players with the game’s June 1 update, Vengeance Breaks.


In this update, the finale for Act 4 awaits in the Silverfrost Mountains. There, will players decide if they wish to stop the Divine Mandate Ritual or seek revenge for their murdered Master?


Players will also have access to three new heroic dungeons in this update. The Sundered Nexus letting four to six players tangle with a mechanized Be Ido. At the Altar of Divine Will, six players will be able to seek their vengeance against Jinsoyun. Finally, twenty-four players will defend against a demonic invasion at the Zaiwei Ruins in an open world instance.


Anyone looking for a more solitary challenge can head to the Tower of Infinity, fighting against an AI controlled challenger on every floor. Players will need to move quickly to beat the timer, going up as high as they can before it runs out or their character is downed.


On top of raising Hongmoon Level to 15, the Vengeance Breaks update will let players have pets follow them around, providing defensive buffs when fed. On top of the existing list of pets, North America and European players will have exclusive access to the Otter and Griffin.

The Spring Treasure Trove Event of Blade And Soul


NCsoft today announced that the first 1v1 PvP season of Blade & Soul will begin on April 13. Those who are looking to prove their worth as masters of their martial arts will have new rewards to collect. In addition to rewards gained at the end of the season, weekly rewards will also be given out for participating and maintaining—or improving—your class rank.

Along with the official in-game season rewards, NCsoft will also give out exclusive rewards to the winners of partnered NCSoft community tournaments. You can find more details about the event on the official announcement here.

The Spring Treasure Trove Event of Blade And Soul

Besides, the Spring Treasure Trove event is also going to be held from April 13 to April 27. This event offers adventurers the ability to unlock random treasure chests, and then purchase the highly sought-after rewards within for rock-bottom prices.
During the event period, players can click on the Treasure Trove icon at the bottom of your screen, and once per day per character unlock a treasure chest for free.

Additional chests can be opened by purchasing and using Spring Treasure Trove Keys. When opening a chest you’ll be presented with a selection of items to purchase from with gold. Check out the official post for more details.

Blade And Soul Marvelous Summoner Is Fun


Born with the mark of the Summoner, Joseph possesses a power greater than emperors and gods. As a child, he summoned a demon to save his village, and watched in horror as those he loved were destroyed. Nine years later, the armies of Orenia invade, and Joseph must confront the prophecy he was born to fulfill.

Summoner in Blade and Soul and its Familiar are a team, fighting together to overwhelm their enemies. The Familiar rushes into the thick of it, dealing heavy physical damage and holding the attention of their opponent. Meanwhile, the Summoner hangs back, supporting its Familiar with long range skills that both help their feline friend and hinder their shared enemy.

Don’t let the adorable appearance of these two fool you. The summoner attacks deal constant damage and can readily control the flow of battle, making it particularly hard to deal with. Even if one part of the team is defeated, it can revive its fallen ally and jump right back into the fight.

The Summoner and its Familiar are the strongest at transferring health from foes to themselves. While it is a great class for novices, actually mastering the Summoner is a difficult process given their wide range of tactics and abilities.

Blade And Soul Marvelous Summoner Is Fun

Key Features:
Traverse a beautiful, completely original world spanning two continents.
Up to 16 different creatures to summon and control in combat, such as minotaurs, golems, dragons, and original fantastical creatures.
Cast spectacular spells. Wield an arsenal of weapons. Clad yourself in the armor of a warrior.


Advantage: Long-distance attack, control and assist

Combat style: Weaken the monster by natural power, and then make summon beast to attack.
The summoner, a long-distance aggressive class, summons lovely kitten to attack through various moves, and also uses “dandelion seed” to protect the surrounding companion.

Class Feature
The summoner can issue order to the beast for attacking enemies, or support combat in the rear.

Most of the moves of the summoner are related with beast, so it has significant influence for the combat efficiency whether you have beast or not. The summoner has the lowest blood volume in all the classes, but it has high efficiency recovery means and safety situation when fighting.

Most of the combats depend on the summoning beast, so it is simple for training roles, but it has high requirement for the operation in PvP and other players’ combats.

It will make self-recovery for internal force in non-combat status. Also it can put to good use most of typical skill among all the classes, but with lower attack force.

All in all, Summoner in Blade and Soul is worth to play and hope all the players enjoy this class and have a good time. The above viewpoints are only for your reference.